One fo the things that made civ III unplayable was the long wait between turns as you got deeper into the game. 1080p civilization v background full#I hope that isn't a preview of coming attractions once I get to the full game. The one thing that concerned me was that the game seemed to bog down during the final tutorial. For instance when I got archery I could hear Nimoy saying "Do not throw the arrow that will turn against you" even while the new quote was going on. I guess the Civ IV quotes are burned into my mind. It was kind of weird to hear new quotes for the techs. I'm ok with the speech function for now, but I'll be turning that off before too long, probably after I've played a couple of games and have heard all the quotes that go with the techs. 1080p civilization v background how to#I also didn't notice how to get to the map builder functions although I didn't look that hard for them. I haven't figured out how (or if I can) streamline the animations. F to fortify, M to mine, R for roads, etc). If you like keyboard shortcuts you'll be happy to know that the ones you're used to are still used (i.e. There's a prompt in the lower right corner that guides you through the actions you need to take during the turn and when you've completed the turns it allows you to click to the next turn. Any former Civ player will figure it out pretty quick. The interface is streamlined and intuitive. Diplomacy seems same as it ever was, but a nice touch is that the leader greets you in its native language. I like what I've seen of combat so far but I'll need to play a full game to judge that completely. Hexes are awesome and I was wondering what took so long for them to get to them. The music was ok, but I think I'm spoiled by Baba Yetu which I consider the best game opening music ever. I thought the opening video was pretty good. Longer games also mean longer build times. It doesn't sound like you're playing on Marathon/Epic. Anyone figure out if you can build a path for workers to build a road to and from a location? I think I see the option, but I can't figure out how to actually use it, it just builds one square at a time. I also have like 5 city states near me, its almost annoying although one of them did gift me some archers.Īlso, if you press R all the resources will pop up visibly on the main map screen. Haven't managed to capture any cities yet, my military wasn't that built up except for defensive formations taking out barbarians left and right. How are you guys taking 40 turns to build an archer? My capital was building immortals and settlers in 8 fairly early on, but I focused on building up my capital before going for crazy expansion. I had about 4 cities running when I stopped, two of them I had built fairly recently but there was a lot of empty land. I was playing on Prince a little, got to about engineering level, but the very early on game seems a little slower. The bombardment ability was enough to take out any approaching barbs in about 3 turns. Is it just me or does it seem that the barbarian hordes aren't really that dangerous to your cities, even undefended, early on? The cities seem fairly robust on their own without garrisoned troops, I wasn't finding much need to defend them early on except from other civs. It took me a bit to figure out that you needed the citizen-work-balance tab expanded to be able to manually assign workers. I am still getting used to the City Screen. I am on the fence about there being no 'catch all' Combat I/II/III promotions, you have to specialize. I like that you get xp more frequently, and it just takes more to get a promotion. The Innate defenses of a city are cool too - I had a warrior with a medic promotion upfront soaking the arrows while my archer whittled away the city. I think it makes sense, and it goes well with the no-stack idea. But I like the hit point change / damage mechanic in combat. Maybe that's a difficult thing, I'm only on Prince (which, confusingly, is the new Noble?) I had a chariot archer get too close to a brute and he got pwnt, which made sense. But the AI doesn't seem to make use of it quite so effectively. I ended up bumping off a city state and the behest of a different one and that pushes you to Allied pretty fast. But it seemed to warp the unit from whereever it is to the city state. And gifting units (I had a scout trapped behind Roman lines) is a very small influence bump - at least for a scout. Seems like it isn't worth bribing them early on since you will have a good chunk of that gift vanish. I like the city state interactions, but I think maybe the influence decays a bit fast. I may speed it up at some point but probably not. 45 turns to build an archer! But I like that pace. I've always played Marathon, which is what I set this to.
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